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This is further proven when testing Winter Gold (NTSC) in Higan, which gives a Downhill time of 1:09.64. This would imply that a factor of 1.4 is approximately equal to 21.4 MHz. I found that the de-sync in Canoe began to become the same/most similar as Higan with -boost-fx set to 1.4. I watched the de-sync of the opening intro music compared to the cutscene for Winter Gold (NTSC) through Higan (due to it's accurate emulation) as a baseline, looking for easy-to-notice break points in order to compare to Canoe. Personally, I think the -boost-fx option is a factor of 15 MHz (1 = 15 MHz). I have zero clue what the -boost-fx option could be factoring though, it could be so many different things. So it looks like the -boost-fx option is NOT a factor of 10.7 MHz as initially thought! I came to some pretty interesting results! I wanted to see how exactly Nintendo factored the -boost-fx option with the Super-FX clock speed. I did some extensive testing on the -boost-fx option. I just thought I would share my findings for anyone that might be interested.* Winter Gold - Update! This will remove the sprite jumbling! Too bad there's no translation for it.Ĭaptain Tsubasa J - The Way to World YouthĬhibi Maruko-chan - Harikiri 365-nichi no Maki (Japan)Ĭhibi Maruko-chan - Mezase! Minami no Island!! (Japan) We're up to letter C now, hundreds more to go!ĭamn that Bounty Sword is such a pretty game. Quote from: reyvgm on May 03, 2018, 10:12:00 pm Great, thanks for the test! So don't skimp on the details.īattle Commander - Hachibushuu, Shura no Heihouīattle Dodge Ball - Toukyuu Daigekitotsu! (Japan)īattle Master - Kyuukyoku no Senshi-tachi (Japan)īurai - Hachigyoku no Yuushi Densetsu (Japan)īushi Seiryuuden - Futari no Yuusha (Japan) Even reporting something silly like a game giving a black screen in silence versus a game giving a black screen with music is sometimes the trigger that allows sluffy to fix a game. If there's an issue with the graphics or sound, please report back with as much detail as possible, and if you can, make a video or take a pic of the issue. Just test if a game boots, check the menus and start the gameplay.Use Hakchi to add the game, do not use SFROM Tool.I will then add the games and results to the Compatibility doc and to sluffy's doc, and if a game has an issue, then sluffy might fix it in the future. So anyone that wants to test will take any of the segments (or all?) and claim it so that no one else repeats the same tests.
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Since there are so many, and I don't want to overwhelm anyone, I will post a list of 15 games, split in segments of 5 games. I would like to do something about it, so I compiled a list of games that haven't received reports yet. There are tons of Japanese games that have not been tested yet, or at least reported. Please help out testing games that haven't been tested before.